Step 2 of the build order. The admin mints an invite link, the recipient registers with it, and from then on has a session. - The invite is spent in the same transaction that creates the account, so a failed signup leaves the code usable - Sessions are idle timeouts, 24h or 30 days with remember me, read from a cookie or a bearer header, extended at most once a minute - Ban is a reversible toggle that drops the member's live sessions - No password minimum; login is rate limited instead, 10 failures per email in 15 minutes, cleared by a correct password - Invite codes render as links carrying ?code=, which the register form prefills; PUBLIC_URL makes them pasteable from the loopback admin panel Tests cover invite spending, the idle timeout, ban, and the rate limiter.
22 lines
696 B
HTML
22 lines
696 B
HTML
{{define "content"}}
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<h1>Kirjaudu</h1>
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{{with .Data.Errors.form}}<p class="error">{{.}}</p>{{end}}
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<form method="post" action="/login" class="stack">
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<label>Sähköposti
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<input type="email" name="email" value="{{.Data.Email}}" required autofocus autocomplete="email">
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</label>
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<label>Salasana
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<input type="password" name="password" required autocomplete="current-password">
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</label>
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<label class="row">
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<input type="checkbox" name="remember" value="1"> Pysy kirjautuneena 30 päivää
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</label>
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<button type="submit">Kirjaudu</button>
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</form>
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<p class="muted">Levyraati on kutsuvierasklubi. Kutsukoodilla pääset mukaan
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<a href="/register">tästä</a>.</p>
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{{end}}
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