Add stats, profiles, avatars and palaute

Step 6. The surfaces around the review loop.

- Nine leaderboards, ordered and limited in SQL, each with a deterministic
  tie-break so a tied board doesn't reshuffle between reloads. Min 3 reviews
  to qualify, for reviewer boards too
- Profiles show counts and history-wide averages and the member's songs,
  never a list of their reviews — per-song opinion stays gated
- Avatars: 5MB in, 256px JPEG out, ffmpeg's re-encode being the validation.
  No upload still means initials, and avatars are public
- Changing your own password requires the current one and drops your other
  sessions
- Palaute: free text plus the page you were on, carried in a footer link, and
  the user agent from the header. Reporters see their own; the admin resolves
  them with a timestamp rather than a status enum
- Admin gained the song list with delete, the reports page, and an open-report
  count on the dashboard

Two theme fixes the screenshots caught: leaderboard ranks need a CSS counter
because display:grid suppresses list markers, and count-based boards were
printing 3.0 where they mean 3.
This commit is contained in:
Esa Kataja
2026-07-31 22:34:04 +03:00
parent f33f4fa4d6
commit f1e907bac3
16 changed files with 991 additions and 6 deletions
+148
View File
@@ -0,0 +1,148 @@
package main
import (
"context"
"log/slog"
"net/http"
)
// A song needs this many reviews to qualify for any ranking: with ten members it means a third of
// the club has weighed in, which is a real threshold rather than a formality.
const minReviews = 3
type songStat struct {
ID int64
Title string
Artist string
Value float64
ReviewCount int
}
type userStat struct {
ID int64
Name string
Value float64
Count int
Avatar *string
}
func (u *userStat) Initials() string { m := member{Name: u.Name}; return m.Initials() }
type stats struct {
MinReviews int
TopSongs []songStat
BottomSongs []songStat
MostDivisive []songStat
MostUnified []songStat
MostReviewed []songStat
Harshest []userStat
MostGenerous []userStat
MostActive []userStat
MostProlific []userStat
}
// Every leaderboard is ordered and limited in SQL, and every one carries a deterministic tie-break:
// ties are common in a ten-person club, and without one Postgres may return a different ten each
// time, so the page visibly reshuffles between reloads for no reason.
func (a *app) songLeaderboard(ctx context.Context, valueExpr, direction string) ([]songStat, error) {
rows, err := a.pool.Query(ctx, `
select s.id, s.title, s.artist, `+valueExpr+`::float as value, count(r.id)::int as reviews
from songs s join reviews r on r.song_id = s.id
group by s.id
having count(r.id) >= $1
order by value `+direction+`, reviews desc, s.id asc
limit 10`, minReviews)
if err != nil {
return nil, err
}
defer rows.Close()
var out []songStat
for rows.Next() {
var s songStat
if err := rows.Scan(&s.ID, &s.Title, &s.Artist, &s.Value, &s.ReviewCount); err != nil {
return nil, err
}
out = append(out, s)
}
return out, rows.Err()
}
// Reviewer boards need a minimum too, or one enthusiastic 100 makes someone the most generous
// member in the club forever.
func (a *app) reviewerLeaderboard(ctx context.Context, valueExpr, direction string) ([]userStat, error) {
rows, err := a.pool.Query(ctx, `
select u.id, u.name, u.avatar, `+valueExpr+`::float as value, count(r.id)::int as n
from users u join reviews r on r.reviewer_id = u.id
group by u.id
having count(r.id) >= $1
order by value `+direction+`, n desc, u.id asc
limit 10`, minReviews)
if err != nil {
return nil, err
}
defer rows.Close()
var out []userStat
for rows.Next() {
var u userStat
if err := rows.Scan(&u.ID, &u.Name, &u.Avatar, &u.Value, &u.Count); err != nil {
return nil, err
}
out = append(out, u)
}
return out, rows.Err()
}
func (a *app) mostProlific(ctx context.Context) ([]userStat, error) {
rows, err := a.pool.Query(ctx, `
select u.id, u.name, u.avatar, count(s.id)::float, count(s.id)::int
from users u join songs s on s.submitted_by = u.id
group by u.id
order by count(s.id) desc, u.id asc
limit 10`)
if err != nil {
return nil, err
}
defer rows.Close()
var out []userStat
for rows.Next() {
var u userStat
if err := rows.Scan(&u.ID, &u.Name, &u.Avatar, &u.Value, &u.Count); err != nil {
return nil, err
}
out = append(out, u)
}
return out, rows.Err()
}
// The reveal rule does not apply here: leaderboards are always public. That is the whole point of
// /stats being a page you walk to deliberately.
func (a *app) statsPage(w http.ResponseWriter, r *http.Request) {
ctx := r.Context()
s := stats{MinReviews: minReviews}
var err error
for _, load := range []func() error{
func() (err error) { s.TopSongs, err = a.songLeaderboard(ctx, "avg(r.score)", "desc"); return },
func() (err error) { s.BottomSongs, err = a.songLeaderboard(ctx, "avg(r.score)", "asc"); return },
func() (err error) {
s.MostDivisive, err = a.songLeaderboard(ctx, "stddev_pop(r.score)", "desc")
return
},
func() (err error) { s.MostUnified, err = a.songLeaderboard(ctx, "stddev_pop(r.score)", "asc"); return },
func() (err error) { s.MostReviewed, err = a.songLeaderboard(ctx, "count(r.id)", "desc"); return },
func() (err error) { s.Harshest, err = a.reviewerLeaderboard(ctx, "avg(r.score)", "asc"); return },
func() (err error) { s.MostGenerous, err = a.reviewerLeaderboard(ctx, "avg(r.score)", "desc"); return },
func() (err error) { s.MostActive, err = a.reviewerLeaderboard(ctx, "count(r.id)", "desc"); return },
func() (err error) { s.MostProlific, err = a.mostProlific(ctx); return },
} {
if err = load(); err != nil {
slog.Error("stats", "ctx", "songs", "error", err)
http.Error(w, "virhe", http.StatusInternalServerError)
return
}
}
a.render(w, r, http.StatusOK, "stats.html", page{Title: "Tilastot", Data: s})
}