Add member accounts: invites, registration, login, sessions, ban
Step 2 of the build order. The admin mints an invite link, the recipient registers with it, and from then on has a session. - The invite is spent in the same transaction that creates the account, so a failed signup leaves the code usable - Sessions are idle timeouts, 24h or 30 days with remember me, read from a cookie or a bearer header, extended at most once a minute - Ban is a reversible toggle that drops the member's live sessions - No password minimum; login is rate limited instead, 10 failures per email in 15 minutes, cleared by a correct password - Invite codes render as links carrying ?code=, which the register form prefills; PUBLIC_URL makes them pasteable from the loopback admin panel Tests cover invite spending, the idle timeout, ban, and the rate limiter.
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@@ -158,3 +158,12 @@ says so.
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40. **`main` is release code, `dev` is development.** Work lands on `dev` and reaches `main` by merge
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at release, so `main` is always a list of things that shipped. Nightly builds, if any, come off
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`dev`.
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41. **No password minimum; rate limit logins instead.** A length policy protects against guessing,
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and guessing is better answered directly: 10 failures per email in 15 minutes, then a 15-minute
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lockout, cleared by a correct password. The floor was rejected because typing an 8-character
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password on every dev account is friction with nothing behind it — there is no public
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registration to spray, and the admin is the reset path. It was also deliberately *not* made
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configurable: settings like this belong in code, not in an env file that grows a line per
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preference. The limiter is keyed by email rather than IP (a proxy would mean trusting
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`X-Forwarded-For`) and locks the *attempt rate*, not the account, so nobody can lock someone
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else out by trying.
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